Developing a QC patch to render a sphere with some effects. I’m planning to introduce some effects to get a less static result, such us vertex displacement, bump mapping, different lighting techniques, texturing and some noise effects.
Work in progress ..
Added noise influence on color and height map of the sphere. 3D NOISE is calculated based on vertex position and then used to color each vertex. The same noise is then converted into turbolence, and used ad height map for vertex displacement.