INITREE PRO 0.2.3 IS OUT. DOWNLOAD // PLAY // ENJOY
iniTree is a Quartz Composer custom patch that renders a n-ary tree with some particular effects, ideals for VJ and realtime performances.
initreePro_0.2.3 (134 downloads)
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I'd like to know how it is used, so if you want to leave a feedback or a suggestion for the development of this plugin let me know.
0.2.3 (32/64 bit) - PRO version
- Better 3D branches rendering.
- Added texturing on leaves.
- Alpha texturing support.
- Customize your tree with lines, points and polygons with much more freedom.
- Improved elements color management.
- Asymmetric tree branches.
- Better "incomplete tree" customization.
- Better quick-start guide.
- A LOT MORE!
It should work without problems on OSX 10.8+, but I tested it only on 10.9.4.
Tree customization
Vertices are calculated every time you change the number of branches, of levels, or the tree opening. It is possible to costumize the aspect of the tree in several ways:
- SIZE MATTERS. COLORS TOO The lines / points / 3D elements of the tree (leaves or 3D branches) width, as well as their colors, can be constant or shrink their size according to their depth (witch gives you a better perception of the tree in the 3D world).
- A LOT OF ELEMENTS TO PLAY WITH You can draw the tree using a variety of elements: lines, for a wireframe style; points, for enhance the connections between branches; polygons, to perk up the tree with elegance objects; 3D branches, to have a more robust look and feel; 3D leaves, to add realism. All these elements are personalizable in terms of sizea and colors.
- GROW UP OR SHRINK DOWN, (ALMOST) LIMITLESS You can change in real time the number of branches and the depth of the tree. You will see your tree grow up, shrink down, or expand up to a huge number of vertices and polygons. A smooth animation allows the tree changes to be more realistic and nice to see. Changing the opening value of the tree will result in a very elegant opening-flower-like animation.
- ALSO THE PROPORTION MATTER The proportion between different branch levels length can be modified, allowing you to give more importance to the begin or the end of the tree.
- COMPLETE AND SYMMETRICAL, OR INCOMPLETE AND CHAOTIC Decide if you want a complete n-ary tree or if some branches will not continue to grow. Branches can be uniformly distant between each others, or can be randomly arranged.
- TEXTURIZE YOUR WORLD Now you can apply a texture on tree branches, as well as on leaves.
- TO BE VAIN, YOU NEED A MIRROR You can also choose to draw a mirror-copy of the tree, rotated by 180 degrees. So you can double the fun.
All these possibilities of customization resulting in a huge variety of different tree-styles. You will get a hi-tech style, a style inspired by nature, pure fantasy, with strong contrast, elegant, symmetrical, minimal, rich in detail.
Let‘s see what you can do!
Vertices are sent to the GPU using “immediate mode”: in later versions a VBO will be used, so to optimize the dialogue with the GPU.
The opening allows to simulate a growth of the tree, as well as the increase of the depth and ramifications for each depth level. These changes update in time the structure of the tree, in a gradual manner., Interpolating the position of the vertices via animation ease-in/ease-out.
iniTree can can customize the appearance of the rendered tree in many ways, so as to enrich the details of the form, or simplify it to bring out the beauty of the geometry of the tree.
The lenght ratio between father and child in tree branching can be customized, as well as the completeness of the tree, and its texturing.
tree creation
The algorithm is very simple and uses recursion. Here is what it does in pseudocode (for n-ary tree):
main{ //... max_levels = 10 //the max num of levels tree(initLenght, 1); //... } tree(length, level){ //... if(level<max_levels){ //is the end of the recursion? n = 3 //it is a ternary tree for(x=0; x<n; <++){ pushMatrix() rotate ((360 / n)*x) along y axis rotate (aperture) along z axis drawLine(0,0,0, 0,length,0) //from 0,0,0 to 0,length,0 translate(0,length,0) tree(lenght/2, level+1) //recursive call popMatrix() } } } |
Trees with leaves starting from half-way or from the root / 3D Trees!
USE IT WITH VDMX - CoGe / AUDIO REACTIVE COMPOSITIONS
If you want to get an idea about how to build up a Quartz Composer audio-reactive composition, please check this post
Honorable mentions
TenPoint iniTree performance is great. Cool music, cool audioreactive movements, cool minimal style!
Joëlle Snaith made some cool Quartz Composer experiments with audioreactive abstract forms, with some cool motion blur effects.
Jappi Synth Surfer's uses a cool black and white minimal style for all the iniTree videoclip.
iniTree previous versions & iniTree Structure
iniTree 0.2.0 is an update of an old experiment I made some years ago. That year I made also a complementary plugin that doesn't draw a tree, but outputs a series of vertices coordinates, that enables to draw a real custom tree using for example Kineme GL Tools to connect the vertices. You can find iniTree 0.1.0 and iniTreeStructure in older blog entries, but they may be no more compatible with modern OSX versions:
0.2.0
- Variable proportion between branches
- Added leafs between branches
- 32/64 bit support